This Week In The Galaxy

My Architect’s move to Naboo continues to be a really good thing.  No sales, yet, but I’m working on stocking all the Guild Hall types, and it’s kind of nice not to have them sell as soon as I put them out.

I set down a guild hall for her which will house all her non-furniture resources.   You can’t appreciate it if you’ve never dealt with terrain problems and setting down buildings, but I placed her Structure Factory right on the doorstep of the Hall.

Furniture, she’ll make in her Small Naboo House.   I like having one half be her “home” and the other half is for crafting.

This is the first time this character has actually had her own snuggly house.

After a rough day looking for vegetables on Dathomir, she can come home and be safe.

 

Her vendors are all dressed up and ready to go.

 

 

My Chef in-the-making  got back to Novice Chef this week, and now it’s Soypro to Deserts 1.    I had forgotten it looked like fake vomit.

 

We’re in the Christmas mood!  My husband has a character stationed at Vreni Island watching for the Wookiee Life Day Wookiee to appear.  Once he’s available with the Life Day Quest,  we’ll send all our characters to Endor for the paintings.  This year I’ll let my two wookiees get their Red Life Day Robes (the two that don’t have them).

All of the vendors in the Craft Hall are in Holiday gear.   I was going to replicate the traditional “Santa Suit” with Warm Hat, Scout Jacket, Striped Pants and Snow Boots.

 

Then I thought, hey, they’re all female, why not a Santa Skirt?   I love them!   The Twi’lek can’t wear the Warm Hat, but her Grand Twi’lek Headpiece looks festive.

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This Week In The Galaxy

So, what happens when it’s Thanksgiving Week in the real world and all your in-laws are coming over?  You don’t play much.

This means that nice spawn you’ve been hoping for pops up and is already five days into the resource spawn by the time you’re looking again.

This means all your vendors have dropped their wares into the Stockroom, so you’ll need to re-list hundreds of items.  Have a podcast handy!

This means you’ve been cleaning, organizing and rearranging so much (real world) you’re still kind of jumpy-jumpy and you decide it’s a good time to relocate your Architect’s vendors from their original location outside of Coronet to Star’s Rest Naboo.

Move her crafting hall as well with 260 items in it.  (You can carry 130 at a time…leave room for a travel ticket).

I did the Crafting Hall in two trips this morning.  Moving the Vendors last night took dozens of trips to Coronet, then Moenia, then Star’s Rest.   I finished about 1 am.   zzzzzzzz.

I hadn’t wanted to move my Architect to Naboo when we first set up the city in April.   My Architect had an established customer base,  and lots of income which helped fund the City’s early days.

Now, my spouse drops millions in the City treasury, and my Master Artisan/Master Merchant Dustbunnie has a successful resource/component/craft supply biz to take care of everything else.

Another reason I hadn’t wanted to move is my little merchant tent was just so perfectly decorated, cozy, inviting.  A good way to sell homes and furnishings.

Also, my Art Vendor had come out to be just a gorgeous wookiee, with golden and soft green fur.   The sweetest face.  I’ve never seen such coloring and knew I couldn’t reproduce it.

I tried for at least an hour.  These are a few of the fur colorings and goofy faces that didn’t make the grade.

 

 

 

 

I settled for one finally that wasn’t too scary.

Just look at that jaunty Ithorian girl.   I’ll need some new clothes for them, then I will take the time to get a full stock of everything.   I couldn’t keep up with Guild Hall and Large Home sales near Coronet, but there should be a lull.

Our city is just about exactly the same distance from Moenia than the shops were outside of Coronet.   There were tons of other vendors, and big malls around Coronet, but I was always busy.   In the Moenia area, it isn’t so high traffic, so we shall see how it all goes.  Certainly people find the vendors we have already.  It should be good.

Last, I moved the bank to accommodate a Merchant tent next to the public crafting hall/main vendor location.

I also removed the offending Welcome Balls, replacing it with a Welcome Head.

 

This Week In The Galaxy

It’s one of those weeks where no good resources pop up.  Since there are dozens, you’d think something would be there for the taking, or hunting.   We’re looking every morning on swgcraft for something new.

I’ve sent my Musician to Theed to try once again to move towards Master.  She did fill two boxes one evening so it’s a start.

Crafter wise, I’m working on my Chef character.   She had made progress in Chef in the past, but for some reason I dropped it, grrr, so now she’s making personal mineral harvesters to grind back to Novice Chef.   That grind is going pretty fast, but I know there’s a long road ahead.  On the plus side, I think I have all the materials she’ll need to get started.

Posts are returning to Fridays, and I’ve made the title more general since the thrilling climb to Master Politician is done, and the focus becomes more general.

From the Desk of the Mayor Saturday, November 3, 2018

The elections were held, and Mayor Lightrunner is now a Master Politician!

She’ll need to set down her T21 on occasion.   There are a variety of formal robes for the moments of monumental something something.

Here’s what’s available:

The Grand Mayoral Robe

The Robe of Honor

The Councilman’s Robe

The Administrator’s Robe

Ready to wear!

 

MassivelyOp  had an article on Basilisk  that “teases” work being done on the space game for the Galaxies emulator.   There’s a video included with a space clip.  Start your warp engines! (wrong Galaxy?)

https://massivelyop.com/2018/10/29/star-wars-galaxies-original-emulator-teases-jump-to-lightspeed-space-content/

From The Desk of The Mayor Friday October 26, 2018

No post last week, alas, as servers were down for maintenance and some updates.   The new City Updates will be on Saturdays so I’ll move the weekly post to that day starting next week.

When the update does arrive tomorrow, we’ll be at 3500 of the 10,000 needed for the last Politician box.

I was hoping from the Patch notes that the spawns around cities would be restored to live server levels.  Meaning, for instance, if you didn’t want to fight Kooks and Meatlumps around Coronet, you could spend your time killing Corellian butterflies instead.

Advantages to killing butterflies included getting Scout XP for harvesting from them, and you don’t accrue any long term hatred from them as you do from killing the NPCs.

I was incorrect about that bit.   I did send my Bothan Brawler with One Handed 1 over that way just in case. No butterflies.   Note: Mos Entha is still a good place to get low level creatures for xp and Scout skill, just outside the city.

 

It was a great week for resources.   We got over 2 million in Copper with 1000 conductivity.   We sell most of what we gather, but not this one, my precious.

To make up for a lack of a post last week, here are some random screenshots.

 

 

From The Desk of the Mayor Friday October 12, 2018

Election Week!

The crowd goes wild, and re-elects Mayor Lightrunner.

Civic Policy IV achieved and 2000 points toward that last 10xp box.

We continue to be out harvesting various resources.  We’re diversifying, as they say, and added a vendor for gases.  I named it the Starlight Gas Company after consulting with my spousal citizen unit.   I had a bad moment when I wanted to call it Unseemly Gases.    I’m not sure how appealing that would have been.   I went with an adorable green Rodian vendor this time.

Early on, the player economy of Galaxies seemed to get a lot of attention, even in the more general  press:

From the Archives, a Business Week article on Star Wars Galaxies and Community.

Grant McCracken, the cultural anthropologist and industry consultant, suggests that in the future, media producers must accommodate consumer demands to participate or they will run the risk of losing the most active and passionate consumers to some other media interest which is more tolerant: “Corporations must decide whether they are, literally, in or out. Will they make themselves an island or will they enter the mix? Making themselves an island may have certain short-term financial benefits, but the long-term costs can be substantial.”

The media industry is increasingly dependent on active and committed consumers to spread the word about valued properties in an overcrowded media marketplace and in some cases, they are seeking ways to channel the creative output of media fans to lower their production costs.  At the same time, they are terrified of what happens if this consumer power gets out of control, as they claim occurred following the introduction of Napster and other file-sharing services….

One can trace two characteristic responses of media industries to this grassroots expression: Starting with the legal battles over Napster, the media industries have increasingly adopted a scorched earth policy towards their consumers, seeking to regulate and criminalize many forms of fan participation which once fell below their radar. Let’s call them the prohibitionists.

Prohibitionist Stance

To date, the prohibitionist stance has been dominant within old media companies (film, television, the recording industry), though these groups are to varying degrees starting to re-examine some of these assumptions. So far, the prohibitionists get most of the press – with law suits directed against teens who download music or against fan webmasters getting more and more coverage in the popular media.

At the same time, on the fringes, new media companies (internet, games, and to a lesser degree, the mobile phone companies), are experimenting with new approaches which see fans as important collaborators in the production of content and as grassroots intermediaries helping to promote the franchise. We will call them the collaborationists.….

Adopting a collaborationist logic, the creators of massively multiplayer online role-playing games (MMORPGs) have already built a more open-ended and collaborative

relationship with their consumer base.

Game designers acknowledge that their craft has less to do with prestructured stories than with creating the preconditions for spontaneous community activities.

Raph Koster, the man LucasArts placed in charge of developing Star Wars Galaxies, built his professional reputation as one of the prime architect of Ultima Online. An early mudder, he was the author of an important statement of player’s rights before he entered the games industry and he has developed a strong design philosophy focused on empowering players to shape their own experiences and build their own communities….

Koster also refers to managing an online community, whether a non-commercial mud or a commercial MMORPG, as an act of governance: “Just like it is not a good idea for a government to make radical legal changes without a period of public comment, it is often not wise for an operator of an online world to do the same.”

Players, he argues, must feel a sense of ‘ownership’ over the imaginary world if they are going to put in the time and effort needed to make it come alive for themselves and for other players.  Koster argues, “You can’t possibly mandate a fictionally involving universe with thousands of other people. The best you can hope for is a world that is vibrant enough that people act in manners consistent with the fictional tenets.”

Hardcore Fans

As Koster turned his attention to developing Star Wars Galaxies, he realized that he was working with a franchise known in all of its details by hardcore fans who had grown up playing these characters with action figures or in their backyard and who wanted to see those same fantasies rendered in the digital realm.

In an open letter to the Star Wars fan community, Koster described what he hoped to bring to the project: “Star Wars is a universe beloved by many. And I think many of you are like me. You want to be there. You want to feel what it is like.…You don’t want to know about the stagecraft in those first few moments. You want to feel like you are offered a passport to a universe of limitless possibility.”

Satisfying fan interests in the franchise proved challenging. Koster told me, “There’s no denying it – the fans know Star Wars better than the developers do. They live and breathe it. They know it in an intimate way. On the other hand, with something as large and broad as the Star Wars universe, there’s ample scope for divergent opinions about things. These are the things that lead to religious wars among fans and all of a sudden you have to take a side because you are going to be establishing how it works in this game.”

To insure that fans bought into his version of the Star Wars universe, Koster essentially treated the fan community as his client team, posting regular reports about many different elements of the game’s design on the web, creating an online forum where potential players could respond and make suggestions, insuring that his staff regularly monitored the online discussion and posted back their own reactions to the community’s

recommendations.

By comparison, the production of a Star Wars film is shrouded by secrecy. Koster compares what he did with the test screening or focus group process many Hollywood films endure, but the difference is that much of that testing goes on behind closed doors, among select groups of consumers, and is not open to the participation by anyone who wants to join the conversation.

It is hard to imagine Lucas setting up a forum site to preview plot twists and character designs with his audience. If he had done so, he would never have included Jar Jar Binks or devoted so much screen time to the childhood and adolescence of Anakin Skywalker, decisions which alienated his core audience. Koster wanted Star Wars fans to feel that they had, in effect, designed their own Galaxy.

Games scholars Kurt Squire and Constance Steinkuehler have studied the interactions between Koster and his fan community: “These players would establish community norms for civility and role playing, giving the designers an opportunity to effectively create the seeds of the Star Wars Galaxies world months before the game ever hit the shelves….The game that the designers promised and the community expected was largely player-driven. The in-game economy would consist of items (e.g. clothing, armor, houses, weapons) created by players with its prices also set by players through auctions and player-run shops. Cities and towns would be designed by players, and cities’ mayors and council leaders would devise missions and quests for other players. The Galactic Civil War (the struggle between rebels and imperials) would frame the game play, but players would create their own missions as they enacted the Star Wars saga. In short, the system was to be driven by player interaction, with the world being created less by designers and more by players themselves.”

Negotiations and Collaborations

What made it possible for such negotiations and collaborations to occur was the fact that they shared a common background in the already well-established Star Wars mythology.…

Coming full circle, a growing number of gamers are using the sets, props, and characters generated for the Star Wars Gallaxies game as resources to produce their own fan films. In some cases, they are using them to do their own dramatic re-enactments of scenes from the movie or to create, gasp, their own ‘fan fiction’.

Perhaps the most intriguing new form of fan cinema to emerge from the game world are the so-called Cantina Crawls. In the spirit of the cantina sequence in the original Star Wars feature film, the game created a class of characters whose function in the game world is to entertain the other players. They were given special moves which allow them to dance and writhe erotically if the players hit complex combinations of keys.

Teams of more than three dozen dancers and musicians plan, rehearse and execute elaborate synchronized musical numbers: for example, The Gypsies’s Christmas Crawl 1 featured such numbers as ‘Santa Clause is Coming to Town’ and ‘Have Yourself a Merry

Little Christmas’; blue skinned and tentacle haired dance girls shake their bootie, lizard-like aliens in Santa caps play the sax,  and guys with gills do boy band moves while twinkly snowflakes fall all around them.  Imagine what Star Wars would have looked like if it had been directed by Lawrence Welch! Whatever aesthetic abuse is taking place here, one has to admire the technical accomplishment and social coordination which goes into producing these films. Once you put creative tools in the hands of everyday people, there’s no telling what they are going to make with them – and that’s a large part of the fun.

By Henry Jenkins

 

Provided by Next Generation
Interactive Entertainment Today 

Copyright © 2006 Next Generation. All rights reserved.

 

From The Desk of the Mayor Saturday October 6, 2018

 

Politician

The crawl to Civic Policy 4 continues with 5250 of 10000 points needed.   On the plus side, only one last box after that.

Resource Hunting

Happiness in the Galaxy is hunting and finding good resources.   We’ve harvesters on Lok, Corellia and Naboo this week, and I would have gotten more down if I had more lots.   My spouse got the Corellia Fiberplast, and when I commented that it’s crowded and sometimes hard to find a spot on Corellia, he declared “I could drop harvesters in hell!  I’m that good!”   It’s true.

Corellia also has some nice Carnivore Meat, so we were out hunting that.  There are a variety of animals with Carnivore  Meat, but Sharnaffs and War Grondas have the best amounts.  Even there, the amount harvested ranged from 407 units per creature to 1200.   You just have get the fat, healthy guys.

In the spirit of the Hunt, here’s a guide from Phe’Nix called Big Game Hunting, with tips for hunting alone and in groups as a Ranger.

Big Game Hunting by Phe’nix

So you want to be a Ranger? Perhaps you want to think of yourself of as a Big Bad Hunter. It could be that you want to add some new badges to your profile. Maybe you want to bring down those Krayts with the greatest of ease, eh? Well slow down Sam and Sally Scout, you’ve got some learning to do first!

Picking a Profession

Before you do anything else, you have to pick a profession to go with your Ranger. This is actually quite easy as any combat profession will work rather well with Ranger, as long as you know to use it effectively. However, as a Ranger, you’ll have very few points left over after taking a combat profession. The most you can get is with Creature Handler with 47 points left over, the second most is with Bounty Hunter or Squad Leader with 18 left over. However, because Ranger itself only gives the same defenses that a Master Dancer gets, it’s usually a lot more efficient to hunt as a Ranged profession. That way, you can avoid getting hurt due to your low defenses

As far as Ranged professions go, it’s usually most effective to master a particular combat class. You can do it by dablling, but you lose a lot of speed, accuracy and defense in the process. The two most popular combinations with Ranger are Rifleman and Bounty Hunter. Each has some advantages and disadvantages. A Rifleman will hit very hard, and has a couple of high-damage attacks, but lacks defense. A Bounty Hunter will likely not hit as hard, but has access to Improved Duelist Stance (+250 to defense), a ranged KD shot and a bleeding shot which help to reduce an enemies ability to regenerate health.

Note that simply because your profession isn’t necessarily one of the most popular doesn’t mean it’s not effective. Pistoleers and Carbineers also have access to many useful specials that keep a target away from them, including roots, snares and KD shots (carbineers’ charge shot). And every melee class has an advantage too. TKM has Improved Center of Being which gives you +500 to defense, Swordsman gives you armor break and pikes tend to be very useful when fighting multiple critters. Fencers have advanced bleeds which take a target down faster, and pikemen can reduce the ability for their target to deal damage, greatly improving their chance to survive. So pick a profession that you’ll enjoy playing, rather that one that you think is the most powerful. Any profession works well with Ranger so long as you know how to maximize it’s potential.

Ranger Tactics: Brain over Brawn

Now that you’ve chosen your combat profession, it’s time to learn some tactics. See, being a Ranger means that you won’t be as powerful as other hunters. You’re going to have to out-think your prey, rather than out-power it. See Rangers have very few offensive combat options in their trees so you’re going to have to use the tools you have in very specific ways if you want them to work. The majority of ranger skill comes from time out in the wild. You’ll have to practice over and over again. But a few simple tricks of the trade are to use terrain to your advantage when you can’t root or snare a creature and to always be willing to disengage with burst run, and come back when you’re ready. The important thing to realize is that Ranger only augments your combat profession, giving you different tools to use in different situations. And the tools you’ll need to use depend greatly on whether you’re ranged or melee and whether you plan on hunting in a group or plan on going out and trying to kill big creatures by yourself.

When picking out your weapon, it is important to make a few good decisions. First of all, range is a very important factor. Even when you’re more skilled with a pistol, it is often usefull to carry around a rifle, as you’ll have a little more room to manuever with if you’re using a rifle. Remember that every class has at least one weapon which has a CL 54 cert, so you’ll have access to decent weapons even if you’re not trained in that type of weapon. Another very important thing to remember is that damage is based on several factors, but with creatures high above your creature level (such as Ancient Krayts) you’ll always hit for the minimum damage of your weapon (plus any multipliers from specails. What that means is that when hunting krayts, a rifle that has a damage of 560-840 is actually much better than a weapon that does 430-1100, if both are the same speed. Since you’ll usually hit for min damage on tough opponants, buy weaponry with high min damage values and speed. If you’re having a gun custom built, have them put tissues in it for max damage, but put all the experimentation points into min damage and speed. As a Ranger, your speed will be pretty low and this will help out a lot.

Another thing to remember is to keep well-stocked in things that help you stay alive. Use stims and ruby biel(which allows you to heal again much faster) when necessary. Remember to eat foods which give you better action regeneration and health regeneration. Mandalorian Wine, Breath of Heaven and Vasarian Brandy are all good things to have on you. Investing in some food that adds defense is also good for those with low defense, and accuracy food will help counter the fact that Ranger is the only combat profession without general accuracy mods. I also keep some Muon Gold or Nuetron Pixie at hand at all times. It gives you 20% extra health right when applied, which is excellent when running low on health, and they both also help with regenerating your health.

Also prepare based on who you’re hunting with. Hunting solo can be very fun. Anything you gather from a corpse is yours and yours alone. If you manage to kill a difficult creature, you have the honor of beating it by yourself. However, you won’t kill as quickly and you’re more susceptible to dying. Hunting in a group can also be great. You get a bonus to harvesting for being in a group and you’ll kill stuff a lot quicker. However, you’ll often find that some people only group to help themselves, and do not share loot. When you finally decide who you’re going to hunt with, there are tactics for each style of play.

Hunting Dangerous Creatures Alone

When hunting solo, the hardest part is dealing with damage. Being a CH, BH or SL will let you pick up some medic skills, which does help. The problem with damage is especially hard when you’re a melee profession, as to deal damage, you’ll have to be in the range where you can be hurt as well. Ranged professions will also need to be careful as they have lower defenses and as such if they do get hit, they’ll take damage much more quickly. However, Ranger professions are much less likely to get hit that Melee professions. As such, to hunt big creatures by yourself, you’re going to want to be a Ranged profession. It is possible to solo big creatures as a melee profession, however doing so rarely depends upon using Ranger skills, except as an escape tactic.

So, when solo hunting the trick is to not get hit. This is the primary task of big game hunting. High level creatures will hit you very hard, very fast, so you’ll want to keep them away. The first key is to use all the tools at your disposal to damage them first. If you’re a rifleman, get some damage done by opening up with conceal shot and putting some hurt on a creature before they know you’re there. As a BH, use your ranged KD to knock the creature down and use your most damaging special to start the damage. Pistoleers and Carbineers should snare or root a creature and use their most damaging special after that. Alternatively, you can open up with a Phecnacine dart to pull a creature towards you slowly, and use damaging shots to hurt them while running away, staying out of range. Another effective way to increase your damage throughout the fight is to buy a probot droid filled with combat modules.

The second most important part is using Ranger tools effectively. You’ll want to use Phecnacine Darts as your main snare. These are very efficient snares, reducing the targets speed by a very large degree, and they last for 30 seconds, which gives you plenty of time to do damage. It is important to note that at present time this is the ONLY trap you should use. Adhesive Mesh doesn’t work right now, and the other traps which debuff a creature’s defense don’t add enough damage to counter the negative aspects of it. Throwing a trap halts you in your tracks, making you an easy target, and you’ll get more net damage if you shoot rather than using the defense reducing trap. DO NOT use any trap other than Phecnacine dart as anything more that a tool to pull a creature if you want to maximize your efficiency.

Now, after using Phecnacine traps, use the other skill rangers have- terrain negotiation. Use any and all hills to your advantage. Since Rangers have better TN than most creatures, running up a hill is akin to using another snare, as you’ll get further and further away from them. On top of that, you should cycle Phecnacine darts with other snares from your combat profession. As you seen the icon for Phecnacine darts starting to wane, use another snare or root. Riflemen should use kneecap shot, pistoleers can use stopping shot, carbineers can use crippling shot and BHs, who do not have a snare, can use the ranged KD. Since KDs and Phecnacine darts both have 30 second timers, you can alternate them very effectively.

In between using roots and snares, you should be moving at all times. When you’re not moving, they’ll get into melee range and start biting you. You want to avoid this. But remember not to run in a straight line– you’ll want to run in a circular pattern around the creature. This is for two reasons. First of all, due to new code, after a creature gets a certain distance away from it’s spawn point it will retreat. This causes it to regenerate health very fast and be impervious to all attacks. Second of all, you’ll want to avoid accidentally running into more enemies. Running helps to keep a Ranged profession out of danger (biting range).

But remember Sam and Sally Scout , you aren’t perfectly safe using this method. Sometimes a trap will fail or you’ll get into a tough situation with more than one enemy. It’s important here that you keep your head. If a creature gets too close to you, use your knockdown attack (all ranged professions have a melee-range KD) and run away. Don’t be afraid to use Burst Run to get out a hairy situation. Bounty Hunters can afford to stop for a second and use Improved Duelist Stance which greatly improves their defense and allows them to take a lot less damage per hit, but most professions should make for the hills and use traps and snares to get back out to a safe distance where the creature cannot attack you. Another usefull tactic when in trouble is to find spawns around you and drag your target through them. Most large creatures such as the Gorax and Krayts tend to use area attacks. Use this knowledge to get them to attack a lair and you’ll instantly have a bunch of allies that will help you on your journey.

As long as you keep the fight at a distance that is good for you, and you keep your wits about you, you should be on your way to hunting big game by yourself as a Ranger. Remember though that half the battle is in preparation. Use mask scent to avoid drawing additional agro. Use camouflage around NPCs and to get close to your mark without it detecting you. Use foods/drinks/spice at the proper time. And remember, you’re not going to solo large creatures without some practice. Take some missions and try them solo. Practice the techniques which will maximize your effectiveness. Soloing Krayts and other large creatures can be tough, but with the right tactics and a lot of practice you should be fine.

Hunting Dangerous Creatures in a Group

When hunting in groups it is important that you hunt with a knowledgeable group. Hunting with people who don’t understand their job is very frustrating, and often results in the death of one or more group mates. If any member of your team dies, you are more likely to die as well, since you’ve been focusing on operating as a group. So picking up a crew at the local spaceport probably isn’t your best bet when hunting big game. You’ll find loot grabbers, bad players and respec’d hunters that don’t know a whole lot about their profession. Your best bet is hunt with people you know, and use a group that has skills that complement one another.

Your role, as the Ranger, is twofold. Firstly will be the role that your primary combat profession dictates. If you’re a melee Ranger, you’ll be the Tank. Depending on your profession, you’ll have certain specials that you’ll want to use. Every melee profession can use Center of Being, with TKMs being best at it. You’ll want that up at all times. Pikemen can use intimidate and warcry to reduce their targets ability to do damage. This is very effective in a group. Also effective in a group is the armor break found in swordsman. This reduces your targets armor a great deal, making the creature die much faster. Fencers can and should bleed the target, ensuring their regen rates are low. You’ll also want to use /taunt a lot to make sure that you hold the agro, so you can be an effective tank.

If you’re a Ranged Ranger in a group, your job is to lay down a lot of damage or keep the target from doing much damage. If you have a tank, riflemen should use sniper shot and head shot to do a lot of damage. Be careful about that as generating too much damage can make creatures come right for you. Be ready to use kneecap shot if you draw agro. Carbineers can use rapid fire and scatter shot to do damage and pistoleers can use body shot to do damage and disarming shot to stop their target from attacking. Bounty Hunters and Carbineers can both keep their target knocked down and Bounty Hunters will also want to bleed their target to slow their regen. If you don’t have a tank, you’ll need to use specials to root and snare, and move as a group in a coordinated fashion to stay out of damage range. Pistoleers can use stopping shot, rifleman can use kneecap shot and carbineers can use crippling shot.

Your second task in a group is to use your Ranger skills to maximize the power and efficiency of the group. You’ll need to camouflage your group to avoid unnecessary agro and to allow you to kite without having to worry about things spawning around your group. You’ll have to areatrack to find creatures, when there aren’t static spawns (example: the gorax on Endor). You’ll want to use your TN to draw the creature to a spot where the whole group can kill it. The other part of your job is directly combat-related. You’ll want to be using many traps during the fight, because part of your secondary role is to land state attacks. In a group, these state effects actually can have an impact on the combat. Also, traps are able to “pull” a creature out of a group, as long as you have your auto-attack turned off. Simply throw a trap and if it hits, the creature will come by itself, as long as you keep it 15m away from other creatures. That ensures your group only takes on one creature at a time, greatly improving your survival chances.

Traps in groups are actually a great tactic to use. Whereas solo, your non-snare traps (blind/dizzy/stun/defense reducing traps) are useless, in a group, the combined damage that gets added against very tough enemies such as Ancient Krayts is actually worth the time. By making you the person who applies the states, you can let the rest of your group focus on their most damaging attacks, which will make the creature die a lot faster. The best traps to use are going to be the glow wire trap (reduces melee and ranged defense), the bone spur (reduces the damage a creature can do and also slightly reduces their defense) and the Lecapine dart (reduces their defense, slightly reduces their damage output). Also, remember to use Phecnacine darts to help somebody out if they need to get away, or if you don’t have a tank.

Summary

Remember, practice makes perfect. Even groups that hunt together all the time make mistakes when hunting mid-level critters. You’ll want to practice together or by yourself for a while before you take on anything that’s going to be a challenge. Just slapping together a group will work on level 80 or below creature, but it won’t work against the big baddies. Hunt smart and hunt often, alone or in a group, and eventually you’ll be able to take down creatures that other groups or other people cannot. That is what it means to be a Ranger- to use tactics and intelligence to outwit a creature.