From The Desk of the Mayor Friday October 12, 2018

Election Week!

The crowd goes wild, and re-elects Mayor Lightrunner.

Civic Policy IV achieved and 2000 points toward that last 10xp box.

We continue to be out harvesting various resources.  We’re diversifying, as they say, and added a vendor for gases.  I named it the Starlight Gas Company after consulting with my spousal citizen unit.   I had a bad moment when I wanted to call it Unseemly Gases.    I’m not sure how appealing that would have been.   I went with an adorable green Rodian vendor this time.

Early on, the player economy of Galaxies seemed to get a lot of attention, even in the more general  press:

From the Archives, a Business Week article on Star Wars Galaxies and Community.

Grant McCracken, the cultural anthropologist and industry consultant, suggests that in the future, media producers must accommodate consumer demands to participate or they will run the risk of losing the most active and passionate consumers to some other media interest which is more tolerant: “Corporations must decide whether they are, literally, in or out. Will they make themselves an island or will they enter the mix? Making themselves an island may have certain short-term financial benefits, but the long-term costs can be substantial.”

The media industry is increasingly dependent on active and committed consumers to spread the word about valued properties in an overcrowded media marketplace and in some cases, they are seeking ways to channel the creative output of media fans to lower their production costs.  At the same time, they are terrified of what happens if this consumer power gets out of control, as they claim occurred following the introduction of Napster and other file-sharing services….

One can trace two characteristic responses of media industries to this grassroots expression: Starting with the legal battles over Napster, the media industries have increasingly adopted a scorched earth policy towards their consumers, seeking to regulate and criminalize many forms of fan participation which once fell below their radar. Let’s call them the prohibitionists.

Prohibitionist Stance

To date, the prohibitionist stance has been dominant within old media companies (film, television, the recording industry), though these groups are to varying degrees starting to re-examine some of these assumptions. So far, the prohibitionists get most of the press – with law suits directed against teens who download music or against fan webmasters getting more and more coverage in the popular media.

At the same time, on the fringes, new media companies (internet, games, and to a lesser degree, the mobile phone companies), are experimenting with new approaches which see fans as important collaborators in the production of content and as grassroots intermediaries helping to promote the franchise. We will call them the collaborationists.….

Adopting a collaborationist logic, the creators of massively multiplayer online role-playing games (MMORPGs) have already built a more open-ended and collaborative

relationship with their consumer base.

Game designers acknowledge that their craft has less to do with prestructured stories than with creating the preconditions for spontaneous community activities.

Raph Koster, the man LucasArts placed in charge of developing Star Wars Galaxies, built his professional reputation as one of the prime architect of Ultima Online. An early mudder, he was the author of an important statement of player’s rights before he entered the games industry and he has developed a strong design philosophy focused on empowering players to shape their own experiences and build their own communities….

Koster also refers to managing an online community, whether a non-commercial mud or a commercial MMORPG, as an act of governance: “Just like it is not a good idea for a government to make radical legal changes without a period of public comment, it is often not wise for an operator of an online world to do the same.”

Players, he argues, must feel a sense of ‘ownership’ over the imaginary world if they are going to put in the time and effort needed to make it come alive for themselves and for other players.  Koster argues, “You can’t possibly mandate a fictionally involving universe with thousands of other people. The best you can hope for is a world that is vibrant enough that people act in manners consistent with the fictional tenets.”

Hardcore Fans

As Koster turned his attention to developing Star Wars Galaxies, he realized that he was working with a franchise known in all of its details by hardcore fans who had grown up playing these characters with action figures or in their backyard and who wanted to see those same fantasies rendered in the digital realm.

In an open letter to the Star Wars fan community, Koster described what he hoped to bring to the project: “Star Wars is a universe beloved by many. And I think many of you are like me. You want to be there. You want to feel what it is like.…You don’t want to know about the stagecraft in those first few moments. You want to feel like you are offered a passport to a universe of limitless possibility.”

Satisfying fan interests in the franchise proved challenging. Koster told me, “There’s no denying it – the fans know Star Wars better than the developers do. They live and breathe it. They know it in an intimate way. On the other hand, with something as large and broad as the Star Wars universe, there’s ample scope for divergent opinions about things. These are the things that lead to religious wars among fans and all of a sudden you have to take a side because you are going to be establishing how it works in this game.”

To insure that fans bought into his version of the Star Wars universe, Koster essentially treated the fan community as his client team, posting regular reports about many different elements of the game’s design on the web, creating an online forum where potential players could respond and make suggestions, insuring that his staff regularly monitored the online discussion and posted back their own reactions to the community’s


By comparison, the production of a Star Wars film is shrouded by secrecy. Koster compares what he did with the test screening or focus group process many Hollywood films endure, but the difference is that much of that testing goes on behind closed doors, among select groups of consumers, and is not open to the participation by anyone who wants to join the conversation.

It is hard to imagine Lucas setting up a forum site to preview plot twists and character designs with his audience. If he had done so, he would never have included Jar Jar Binks or devoted so much screen time to the childhood and adolescence of Anakin Skywalker, decisions which alienated his core audience. Koster wanted Star Wars fans to feel that they had, in effect, designed their own Galaxy.

Games scholars Kurt Squire and Constance Steinkuehler have studied the interactions between Koster and his fan community: “These players would establish community norms for civility and role playing, giving the designers an opportunity to effectively create the seeds of the Star Wars Galaxies world months before the game ever hit the shelves….The game that the designers promised and the community expected was largely player-driven. The in-game economy would consist of items (e.g. clothing, armor, houses, weapons) created by players with its prices also set by players through auctions and player-run shops. Cities and towns would be designed by players, and cities’ mayors and council leaders would devise missions and quests for other players. The Galactic Civil War (the struggle between rebels and imperials) would frame the game play, but players would create their own missions as they enacted the Star Wars saga. In short, the system was to be driven by player interaction, with the world being created less by designers and more by players themselves.”

Negotiations and Collaborations

What made it possible for such negotiations and collaborations to occur was the fact that they shared a common background in the already well-established Star Wars mythology.…

Coming full circle, a growing number of gamers are using the sets, props, and characters generated for the Star Wars Gallaxies game as resources to produce their own fan films. In some cases, they are using them to do their own dramatic re-enactments of scenes from the movie or to create, gasp, their own ‘fan fiction’.

Perhaps the most intriguing new form of fan cinema to emerge from the game world are the so-called Cantina Crawls. In the spirit of the cantina sequence in the original Star Wars feature film, the game created a class of characters whose function in the game world is to entertain the other players. They were given special moves which allow them to dance and writhe erotically if the players hit complex combinations of keys.

Teams of more than three dozen dancers and musicians plan, rehearse and execute elaborate synchronized musical numbers: for example, The Gypsies’s Christmas Crawl 1 featured such numbers as ‘Santa Clause is Coming to Town’ and ‘Have Yourself a Merry

Little Christmas’; blue skinned and tentacle haired dance girls shake their bootie, lizard-like aliens in Santa caps play the sax,  and guys with gills do boy band moves while twinkly snowflakes fall all around them.  Imagine what Star Wars would have looked like if it had been directed by Lawrence Welch! Whatever aesthetic abuse is taking place here, one has to admire the technical accomplishment and social coordination which goes into producing these films. Once you put creative tools in the hands of everyday people, there’s no telling what they are going to make with them – and that’s a large part of the fun.

By Henry Jenkins


Provided by Next Generation
Interactive Entertainment Today 

Copyright © 2006 Next Generation. All rights reserved.



From The Desk of the Mayor Saturday October 6, 2018



The crawl to Civic Policy 4 continues with 5250 of 10000 points needed.   On the plus side, only one last box after that.

Resource Hunting

Happiness in the Galaxy is hunting and finding good resources.   We’ve harvesters on Lok, Corellia and Naboo this week, and I would have gotten more down if I had more lots.   My spouse got the Corellia Fiberplast, and when I commented that it’s crowded and sometimes hard to find a spot on Corellia, he declared “I could drop harvesters in hell!  I’m that good!”   It’s true.

Corellia also has some nice Carnivore Meat, so we were out hunting that.  There are a variety of animals with Carnivore  Meat, but Sharnaffs and War Grondas have the best amounts.  Even there, the amount harvested ranged from 407 units per creature to 1200.   You just have get the fat, healthy guys.

In the spirit of the Hunt, here’s a guide from Phe’Nix called Big Game Hunting, with tips for hunting alone and in groups as a Ranger.

Big Game Hunting by Phe’nix

So you want to be a Ranger? Perhaps you want to think of yourself of as a Big Bad Hunter. It could be that you want to add some new badges to your profile. Maybe you want to bring down those Krayts with the greatest of ease, eh? Well slow down Sam and Sally Scout, you’ve got some learning to do first!

Picking a Profession

Before you do anything else, you have to pick a profession to go with your Ranger. This is actually quite easy as any combat profession will work rather well with Ranger, as long as you know to use it effectively. However, as a Ranger, you’ll have very few points left over after taking a combat profession. The most you can get is with Creature Handler with 47 points left over, the second most is with Bounty Hunter or Squad Leader with 18 left over. However, because Ranger itself only gives the same defenses that a Master Dancer gets, it’s usually a lot more efficient to hunt as a Ranged profession. That way, you can avoid getting hurt due to your low defenses

As far as Ranged professions go, it’s usually most effective to master a particular combat class. You can do it by dablling, but you lose a lot of speed, accuracy and defense in the process. The two most popular combinations with Ranger are Rifleman and Bounty Hunter. Each has some advantages and disadvantages. A Rifleman will hit very hard, and has a couple of high-damage attacks, but lacks defense. A Bounty Hunter will likely not hit as hard, but has access to Improved Duelist Stance (+250 to defense), a ranged KD shot and a bleeding shot which help to reduce an enemies ability to regenerate health.

Note that simply because your profession isn’t necessarily one of the most popular doesn’t mean it’s not effective. Pistoleers and Carbineers also have access to many useful specials that keep a target away from them, including roots, snares and KD shots (carbineers’ charge shot). And every melee class has an advantage too. TKM has Improved Center of Being which gives you +500 to defense, Swordsman gives you armor break and pikes tend to be very useful when fighting multiple critters. Fencers have advanced bleeds which take a target down faster, and pikemen can reduce the ability for their target to deal damage, greatly improving their chance to survive. So pick a profession that you’ll enjoy playing, rather that one that you think is the most powerful. Any profession works well with Ranger so long as you know how to maximize it’s potential.

Ranger Tactics: Brain over Brawn

Now that you’ve chosen your combat profession, it’s time to learn some tactics. See, being a Ranger means that you won’t be as powerful as other hunters. You’re going to have to out-think your prey, rather than out-power it. See Rangers have very few offensive combat options in their trees so you’re going to have to use the tools you have in very specific ways if you want them to work. The majority of ranger skill comes from time out in the wild. You’ll have to practice over and over again. But a few simple tricks of the trade are to use terrain to your advantage when you can’t root or snare a creature and to always be willing to disengage with burst run, and come back when you’re ready. The important thing to realize is that Ranger only augments your combat profession, giving you different tools to use in different situations. And the tools you’ll need to use depend greatly on whether you’re ranged or melee and whether you plan on hunting in a group or plan on going out and trying to kill big creatures by yourself.

When picking out your weapon, it is important to make a few good decisions. First of all, range is a very important factor. Even when you’re more skilled with a pistol, it is often usefull to carry around a rifle, as you’ll have a little more room to manuever with if you’re using a rifle. Remember that every class has at least one weapon which has a CL 54 cert, so you’ll have access to decent weapons even if you’re not trained in that type of weapon. Another very important thing to remember is that damage is based on several factors, but with creatures high above your creature level (such as Ancient Krayts) you’ll always hit for the minimum damage of your weapon (plus any multipliers from specails. What that means is that when hunting krayts, a rifle that has a damage of 560-840 is actually much better than a weapon that does 430-1100, if both are the same speed. Since you’ll usually hit for min damage on tough opponants, buy weaponry with high min damage values and speed. If you’re having a gun custom built, have them put tissues in it for max damage, but put all the experimentation points into min damage and speed. As a Ranger, your speed will be pretty low and this will help out a lot.

Another thing to remember is to keep well-stocked in things that help you stay alive. Use stims and ruby biel(which allows you to heal again much faster) when necessary. Remember to eat foods which give you better action regeneration and health regeneration. Mandalorian Wine, Breath of Heaven and Vasarian Brandy are all good things to have on you. Investing in some food that adds defense is also good for those with low defense, and accuracy food will help counter the fact that Ranger is the only combat profession without general accuracy mods. I also keep some Muon Gold or Nuetron Pixie at hand at all times. It gives you 20% extra health right when applied, which is excellent when running low on health, and they both also help with regenerating your health.

Also prepare based on who you’re hunting with. Hunting solo can be very fun. Anything you gather from a corpse is yours and yours alone. If you manage to kill a difficult creature, you have the honor of beating it by yourself. However, you won’t kill as quickly and you’re more susceptible to dying. Hunting in a group can also be great. You get a bonus to harvesting for being in a group and you’ll kill stuff a lot quicker. However, you’ll often find that some people only group to help themselves, and do not share loot. When you finally decide who you’re going to hunt with, there are tactics for each style of play.

Hunting Dangerous Creatures Alone

When hunting solo, the hardest part is dealing with damage. Being a CH, BH or SL will let you pick up some medic skills, which does help. The problem with damage is especially hard when you’re a melee profession, as to deal damage, you’ll have to be in the range where you can be hurt as well. Ranged professions will also need to be careful as they have lower defenses and as such if they do get hit, they’ll take damage much more quickly. However, Ranger professions are much less likely to get hit that Melee professions. As such, to hunt big creatures by yourself, you’re going to want to be a Ranged profession. It is possible to solo big creatures as a melee profession, however doing so rarely depends upon using Ranger skills, except as an escape tactic.

So, when solo hunting the trick is to not get hit. This is the primary task of big game hunting. High level creatures will hit you very hard, very fast, so you’ll want to keep them away. The first key is to use all the tools at your disposal to damage them first. If you’re a rifleman, get some damage done by opening up with conceal shot and putting some hurt on a creature before they know you’re there. As a BH, use your ranged KD to knock the creature down and use your most damaging special to start the damage. Pistoleers and Carbineers should snare or root a creature and use their most damaging special after that. Alternatively, you can open up with a Phecnacine dart to pull a creature towards you slowly, and use damaging shots to hurt them while running away, staying out of range. Another effective way to increase your damage throughout the fight is to buy a probot droid filled with combat modules.

The second most important part is using Ranger tools effectively. You’ll want to use Phecnacine Darts as your main snare. These are very efficient snares, reducing the targets speed by a very large degree, and they last for 30 seconds, which gives you plenty of time to do damage. It is important to note that at present time this is the ONLY trap you should use. Adhesive Mesh doesn’t work right now, and the other traps which debuff a creature’s defense don’t add enough damage to counter the negative aspects of it. Throwing a trap halts you in your tracks, making you an easy target, and you’ll get more net damage if you shoot rather than using the defense reducing trap. DO NOT use any trap other than Phecnacine dart as anything more that a tool to pull a creature if you want to maximize your efficiency.

Now, after using Phecnacine traps, use the other skill rangers have- terrain negotiation. Use any and all hills to your advantage. Since Rangers have better TN than most creatures, running up a hill is akin to using another snare, as you’ll get further and further away from them. On top of that, you should cycle Phecnacine darts with other snares from your combat profession. As you seen the icon for Phecnacine darts starting to wane, use another snare or root. Riflemen should use kneecap shot, pistoleers can use stopping shot, carbineers can use crippling shot and BHs, who do not have a snare, can use the ranged KD. Since KDs and Phecnacine darts both have 30 second timers, you can alternate them very effectively.

In between using roots and snares, you should be moving at all times. When you’re not moving, they’ll get into melee range and start biting you. You want to avoid this. But remember not to run in a straight line– you’ll want to run in a circular pattern around the creature. This is for two reasons. First of all, due to new code, after a creature gets a certain distance away from it’s spawn point it will retreat. This causes it to regenerate health very fast and be impervious to all attacks. Second of all, you’ll want to avoid accidentally running into more enemies. Running helps to keep a Ranged profession out of danger (biting range).

But remember Sam and Sally Scout , you aren’t perfectly safe using this method. Sometimes a trap will fail or you’ll get into a tough situation with more than one enemy. It’s important here that you keep your head. If a creature gets too close to you, use your knockdown attack (all ranged professions have a melee-range KD) and run away. Don’t be afraid to use Burst Run to get out a hairy situation. Bounty Hunters can afford to stop for a second and use Improved Duelist Stance which greatly improves their defense and allows them to take a lot less damage per hit, but most professions should make for the hills and use traps and snares to get back out to a safe distance where the creature cannot attack you. Another usefull tactic when in trouble is to find spawns around you and drag your target through them. Most large creatures such as the Gorax and Krayts tend to use area attacks. Use this knowledge to get them to attack a lair and you’ll instantly have a bunch of allies that will help you on your journey.

As long as you keep the fight at a distance that is good for you, and you keep your wits about you, you should be on your way to hunting big game by yourself as a Ranger. Remember though that half the battle is in preparation. Use mask scent to avoid drawing additional agro. Use camouflage around NPCs and to get close to your mark without it detecting you. Use foods/drinks/spice at the proper time. And remember, you’re not going to solo large creatures without some practice. Take some missions and try them solo. Practice the techniques which will maximize your effectiveness. Soloing Krayts and other large creatures can be tough, but with the right tactics and a lot of practice you should be fine.

Hunting Dangerous Creatures in a Group

When hunting in groups it is important that you hunt with a knowledgeable group. Hunting with people who don’t understand their job is very frustrating, and often results in the death of one or more group mates. If any member of your team dies, you are more likely to die as well, since you’ve been focusing on operating as a group. So picking up a crew at the local spaceport probably isn’t your best bet when hunting big game. You’ll find loot grabbers, bad players and respec’d hunters that don’t know a whole lot about their profession. Your best bet is hunt with people you know, and use a group that has skills that complement one another.

Your role, as the Ranger, is twofold. Firstly will be the role that your primary combat profession dictates. If you’re a melee Ranger, you’ll be the Tank. Depending on your profession, you’ll have certain specials that you’ll want to use. Every melee profession can use Center of Being, with TKMs being best at it. You’ll want that up at all times. Pikemen can use intimidate and warcry to reduce their targets ability to do damage. This is very effective in a group. Also effective in a group is the armor break found in swordsman. This reduces your targets armor a great deal, making the creature die much faster. Fencers can and should bleed the target, ensuring their regen rates are low. You’ll also want to use /taunt a lot to make sure that you hold the agro, so you can be an effective tank.

If you’re a Ranged Ranger in a group, your job is to lay down a lot of damage or keep the target from doing much damage. If you have a tank, riflemen should use sniper shot and head shot to do a lot of damage. Be careful about that as generating too much damage can make creatures come right for you. Be ready to use kneecap shot if you draw agro. Carbineers can use rapid fire and scatter shot to do damage and pistoleers can use body shot to do damage and disarming shot to stop their target from attacking. Bounty Hunters and Carbineers can both keep their target knocked down and Bounty Hunters will also want to bleed their target to slow their regen. If you don’t have a tank, you’ll need to use specials to root and snare, and move as a group in a coordinated fashion to stay out of damage range. Pistoleers can use stopping shot, rifleman can use kneecap shot and carbineers can use crippling shot.

Your second task in a group is to use your Ranger skills to maximize the power and efficiency of the group. You’ll need to camouflage your group to avoid unnecessary agro and to allow you to kite without having to worry about things spawning around your group. You’ll have to areatrack to find creatures, when there aren’t static spawns (example: the gorax on Endor). You’ll want to use your TN to draw the creature to a spot where the whole group can kill it. The other part of your job is directly combat-related. You’ll want to be using many traps during the fight, because part of your secondary role is to land state attacks. In a group, these state effects actually can have an impact on the combat. Also, traps are able to “pull” a creature out of a group, as long as you have your auto-attack turned off. Simply throw a trap and if it hits, the creature will come by itself, as long as you keep it 15m away from other creatures. That ensures your group only takes on one creature at a time, greatly improving your survival chances.

Traps in groups are actually a great tactic to use. Whereas solo, your non-snare traps (blind/dizzy/stun/defense reducing traps) are useless, in a group, the combined damage that gets added against very tough enemies such as Ancient Krayts is actually worth the time. By making you the person who applies the states, you can let the rest of your group focus on their most damaging attacks, which will make the creature die a lot faster. The best traps to use are going to be the glow wire trap (reduces melee and ranged defense), the bone spur (reduces the damage a creature can do and also slightly reduces their defense) and the Lecapine dart (reduces their defense, slightly reduces their damage output). Also, remember to use Phecnacine darts to help somebody out if they need to get away, or if you don’t have a tank.


Remember, practice makes perfect. Even groups that hunt together all the time make mistakes when hunting mid-level critters. You’ll want to practice together or by yourself for a while before you take on anything that’s going to be a challenge. Just slapping together a group will work on level 80 or below creature, but it won’t work against the big baddies. Hunt smart and hunt often, alone or in a group, and eventually you’ll be able to take down creatures that other groups or other people cannot. That is what it means to be a Ranger- to use tactics and intelligence to outwit a creature.


From The Desk Of The Mayor Friday September 28, 2018


Still at a crawl.  4500 of 10000 xp needed for the next box.   All is smooth in the city.

Apparently my Magnum Opus didn’t garner any excitement last week.  Tsk, tsk.  Great stuff, there.

From the Archives

In a series of notes I copied from the forums after the NGE, I found this, which is pretty interesting since there are in fact, lo these many years later, lots of SWG Emulators:

On someone else making a pre-CU server:
Ok. Without engaging in the obvious “we’ll bust out our lawyers and sue people” rhetoric let me be blunt – if someone can write a SWG server emulator that’s any good please apply for a job here because you have to be pretty damn good. You also better be able to know SQL pretty well and have an oracle database and a ton of other important stuff. This emulator stuff is nothing more than a hobby for some really smart people. You don’t seriously think we’re worried about this do you (and I mean that in a very positive way btw)? I take it as the ultimate compliment. Now, if some genius ever actually pulled it off.. well that would be another matter entirely. In EverQuest a couple of really smart guys made something called ShowEQ which basically showed off a bunch of stuff we didn’t intend for players to see. I ended up hiring the key developer of that program. He’s a really smart programmer named Roy Eltham. He actually broke our encryption. He’s still here.

On a more positive note, here’s a guide to Explorer Badges from Tandy (no more than that is noted, and I’m not sure of the era, or if it matters).

Explorer Badges

Guide Author:  Tandy
Starting Location:  Any planet
Faction Requirement:  None


This guide gives waypoints and tips for receiving the Explorer Badges and gaining the title of Master Explorer.


Master Explorer is a title granted to those who complete all of the Explorer badges. Explorer badges are gained by visiting certain POIs (Points of Interest) that are listed in your data pad, on the POI tab. There are forty-five badges, and they are spread across all seven planets.

In most cases you don’t have to do anything other than fly over the POI. In a few cases you have to exit your vehicle and enter a cave or building. You can safely enter most caves, even those where the inhabitants are red to you, as long as you do not attempt to engage them in battle. You are not required to kill any NPCs or creatures to get any of the badges, although in some cases you will find that there are hostiles in the area of the POI who will attack on sight.

Quite a few of the badges are not awarded at the actual coordinates the POI tab gives you. Instead, it will have shifted somewhat, to a point nearby. In the case of the Agrilat Swamp and the Krayt Graveyard, it’s shifted a good deal. If you do not get the message that you were awarded the badge when you reach the waypoint, fly around the general area, as slowly as possible. I’ve listed the exact waypoints where I received my badges. This may differ somewhat, however, from server to server.


Agrilat Swamp (1389, 3756)
Corsec Base (5291, 1494)
Crystal Fountain (6760, -5617)
Grand Theatre ( -5421, -6212) On Vreni Island.
Rebel Hideout (-6584, 5915) Near the door into the hideout.


Abandoned Rebel Base (-6836, 5520)
Dantari Rock Village (-7185, -893)
Dantari Village (-3856, -5708)
Jedi Temple (4258, 5374) Near the staircase in the ruins.


Downed Ship (5585, 1903) This is not listed on the data pad as a POI.
Escape Pod (-4446, 596)
Greater Misty Falls (3017, 1287)
Imperial Prison (-6091, 1016)
Lesser Misty Falls (3562, 1557)
Sarlacc Pit (-2091, 3177)
Tarpit (653, -4888)


Dulok Village (5921, -2514)
Ewok Lake Village (1578, -3271)
Ewok Tree Village (4661, -2425)
Marauder’s Stronghold (-4838, -2339)


Great Kimogila’s Skeleton (4572, -1114)
Imperial Outpost (-1785, -3087)
Mount Chaolt (3091, -4638)


Amidala’s Beach (-5828, -93)
Dejja Peak Waterfall (-5165, -1655) At the head of the falls.
Gungan Sacred Place (-2000, -5429)
Theed Waterfall (-4627, 4207)


Imperial Encampment (-5651, -5660)
Imperial Hyperdrive Facility (-1070, 4542) Run inside and down the corridor.
Kobala Spice Mine (7372, 116) Down the corridor inside the mine.
Rebel Outpost (3669, -6586) This outpost has a starport so you might consider
starting here.


Lost Aqualish Warparty Cave (-4268, -1432) The Aqualish outside the cave will
attack, so it helps to arrive buffed and ready to kill them.
Imperial Outpost (-2193, 2494)
Imperial vs Rebel Battle (-2595, 3724)
Lost Village of Durbin (4300, 1020)


Ancient Krayt Skull (-4632, -4346)
Ben Kenobi’s Hut (-4512, -2270)
Escape Pod (-3931, -4397)
Fort Tusken (-3980, 6311) This is actually the pool beneath the fort. Find the door to the entrance, then run inside, hang a right, and keep going until the badge activates.
Great Pit of Carkoon (-6169, -3387) You are likely to get diseased flying over this POI.
Krayt Graveyard (7468, 4489) Activates at the far end of the valley.
Lars Homestead (-2579, -5500)

Yavin IV

The Temple of the Blueleaf (-976, -2039)
The Temple of Exar Kun (5163, 5539) Run inside to the first room.
Woolamander Palace (467, -893)

I think I’ll put the useful guides and notes I have here each week, and avoid the many NGE notes and posts I’ve saved, because, you know, I’m on a pre-CU emu, where that horror show never happened. La la la la.

See you next week, Atheren

From The Desk Of The Mayor Friday September 21 2018

Greetings!  It’s Election day with City Customization IV selected as the next skill.  This allows Large and Exotic Gardens.  Two boxes to Master Politician, each box requiring 10000 skill points.


For your entertainment, my magnum opus, seven years in the making:

Everything I Need To Know About MMOs I Learned From Star Wars Galaxies


A living world where people have homes and live in cities they build themselves with a host of other good folk is possible.

The world you live in and create is better with other people adventuring side by side.

The more Classes in a game, the better.

A deep crafting game draws a loyal player base of skilled, dedicated, creative folk.

Everyone should be able to have a home in the world, right away.

Riding is faster than walking.

You can make millions!

Travel to other planets is possible.

Wounds can be healed instantaneously and the dead can be brought to life.

Music and dance make any world a better place.

Even the tiniest creatures can be deadly.

Resources and treasures are everywhere.

Exploration is encouraged and rewarded.

Hard work and training allow you to master anything, and it is possible for you to be the very best.

You can play the game any way you want.

You can be absolutely anything you want to be.

Decorating your home is a mini-game. Just like real life.

Don’t become attached to the people you meet if you don’t already know them. Here today, gone tomorrow.

Don’t spend too much time thinking about how the game is built.

Don’t believe you know the developers from their forum posts, don’t overanalyze what they say.

Go easy on the Community Relations staff. They’re a valuable communication bridge between player and game makers.

Player Correspondents were a brilliant idea. These were players who knew the game or a profession or class really deeply, and who were willing to write guides and answer questions served a term and then passed the baton to another voice.  The notion of a correspondent, someone in the field reporting on the game and giving voice to player concerns worked superbly.  A wise game has Player Correspondents.

Official Forums are essential, providing a place for feedback in a civil and useful manner under the auspices of those who created the game.

Be wise enough to figure out a base player population for a game. Write the game and make all additions and changes to the game to appeal first to those players, while adding enhancements based on feedback from the players, and reviews of the game both good and bad to draw in new players.   Add more of the good, try to make changes that undo the bad.

Combat is the weakest element of any game. Do not make large changes to the game to suit a new style of combat.


From The Desk Of The Mayor Friday September 14, 2018

Politician   Nothing to see here!


The Shirt Shop is getting stocked.  Not much luck on four socket pieces.   There are a few ugly shirts in the schematics, but I’m making everything anyway.

Figure A  Ugly  Leather Trim Shirt


There are many nicer shirts!  The Light Bustier looks good with everything.

The Formfitting Undershirt looks good with armor, and always reminds me a little of chainmail.


For The Rebellion!

I was out running Rebel Missions at last.  No safety blanket Spousal Unit,  just my Ranger and her trusty T21.   You’ve got to get the ones who have wandered away from the others first, staying at full range.  Then you end up getting four of them, and you run in circles so they can’t knock you down, bleed or dizzy you.  A lot of bleeding did go on.

Although you’re supposed to do the Banner last, I often seemed to target the banner with tab targeting before everyone was down.  Tsk.  Never fear, the banner paid for it big time later.

For my efforts I received a grand promotion.

From The Desk Of The Mayor Friday September 7, 2018

Politician XP

This week we’ve gained Fiscal Policy Three.  Three more boxes to be gained in the top row, then Call Me Master!  In a deep scary voice, preferably.

I’ve been working on the City Hall Mayor’s Office.  Since it has all those built in blue shelves, I’ve been looking for blue furnishings and paintings.    I’ve set up a City Council table and have named it “The Council Of Five”,  that being my ideal number of people working to run and promote the city.  As we loot them we’re going to add a little Vid Screen at each spot for flavor 🙂



An oddity this week was apparent time travel!


And here are a few pictures of the lovely city of Star’s Rest, Naboo.

From The Desk Of The Mayor Friday August 31, 2018

City Update

Fiscal Policy 3 thanks to yet another exciting election.   Just a few boxes from Master Politician!

From the Archives


Ha, I found some of my old Galaxies files.  While things are quiet here, I’ll regale you from the past.  This is from an old post when I think Galaxies was still up, but in the dread NGE period.  I was imagining my ideal MMO, and clearly I based it on Galaxies, and how it could be if I Ran The Zoo:

Okey dokey, I’ve been pondering this topic for awhile, and I keep changing my thoughts, but I’d be interested to hear what you would expect to see in an ideal mmorpg. Here are mine as of today (could change tomorrow, but I think I finally nailed it):

Plot: Story arc, background, quests, Ip or original storyline. Everything in the game should tie into and revolve around the plot in some way.

Character creation options: Face customization including options for all features, eyes, nose, mouth, hair (long hair! not in a braid or bun!), hair and eye color options, cosmetic options, body size options including height and weight. If there are different species they should be very different and have tons of ways to customize appearance.

Classes: if there are various classes, whatever they may be called, they should have very different roles, abilities, and functions solo and within groups.

Advancement: There need to be a variety of ways you can advance your character. It cannot be that the only viable method is following a particular quest string, or even only quests period as the way to move forward. Sometimes, you just want to explore or craft, or gather resources by shooting stuff. You have to able to break free of a set path.

Option for good and evil and other faction types. In order for the world to be more complex, there should be a choice between being good or evil. How this plays out can vary widely. There should also be some neutral/gray areas or other factional influences that will distinguish your character and their life in the world.

Setting: Time period and genre: Too many fantasy games for sure, but they could still distinguish themselves from one another by varying the time period they are set in. There is a huge body of science fiction literature, could someone please look at setting games in future times, other planets, or involve time travel!

World Size: Yes size does matter! If people are to spend alot of time in the world, then it needs to be large and varied and worthy of exploration.

Travel options: We all want to drive cool machines, ride amazing creature on land and in the air, move freely about the large world that has been built.

Instancing: Some things should be instanced, mostly group type stuff so some camping fiend can’t spoil things. Some instancing can be for mazes, puzzles, or such things that can be randomly reset for each user or group so it is a new experience each time.

Sandbox! Yes, make the world a big, open, explorable many optioned thing. Let those who wish a more predetermined path set out along quest sequences if they choose. Give people choices all along the way between being led by the snoot and doing what they want to do next.

Mail: make is easy and intuitive to send/receive mail. Make it simple to send to multiple players. Allow some sort of mail save feature that puts it in Notepad or someplace you can get to it out of game.

Bank: easy to use, includes storage.

Bazaar: system for buying on the spot or searching player vendors.

Player vendors: Different vendor options. Customizeable to look like player or other in game characters.

Group sizes: Small for regular groups, larger for raids, larger yet for social groups (entertainers).

Tutorial: Well defined tutorial area. Basics of chat, combat, social interaction, money and banking, User Interface should be covered.

Guild management: Guild lists, chat, halls, management of membership should be easy to use.

Resource management and collection: It isn’t all about the loot! There should be a deep crafting game that includes resource collection of many types, both hunted and mined. Both combatants and crafters should be involved in and interdependant.

Crafting game: This should involve being able to be a combatant or not. You should be able to create and customize a wide variety of useful and decorative objects. What a player makes should always be the best item available factoring in their skill level, resources used, and the requirements of the object.

Loot: I love loot! I want it to be decorative or useful to somebody though. No need to spend time or effort making pure crud dropping, we’re talking no brains, stomachs, glands or whatever, that I can’t use in a recipe or schematic or drop onto something to make it better or more attactive.

The Arts and Imagination: Entertainers should be in the world with the ability to dance, sing and compose. Artists should be able to paint and sell their creations. Writers should be able to author and sell their stories. There should be some version of a newspaper or other way of allowing events in information to be passed to the denizens of the world.

PVP: Consensual. Instanced or allowed in certain areas so there aren’t people clogging up the main game areas with their showboating contests. Competitive. Duels, fields of battle that require tactics, Capture the Flag, tournaments with leaderboards. Perhaps put versions of real world sports contests such as soccer in so that it fits with the world.

Solo vs Group: There should be both solo and group advancement and play options. There should be no required quests that you need to do with a group only that will keep you from advancing your character through the story or their skills. There should be other advantages to grouping–more money, more resources or loot collected, better chance at phat loot in a group, faster character advancement (xp gain) perhaps so it is desirable to group but not necessary.

Quests: Story arcs (static and monthly/serial); side quests that develop the story or give depth to a region/city/planet/area; repeatable killing quests that yield xp and resources or money; delivery quests that do not involve long distances or backtracking; race or profession specific quests;  quests that allow you to solve a problem or piece together and item or puzzle.

Explorer 73%
Achiever 60%
Socializer 53%
Killer 13%