This Week In The Galaxy May 10, 2019

The recent emu publish is Publish 10.    I thought it was all Jedi stuff, but there’s plenty more.    I am cautiously optimistic vendor search improvements have led to more normal business traffic.    I have a character in Bestine who’s going to try out the Bestine Elections, as soon as I refresh my memory as to how they work.

My Dancer is still working Tumble2, which leads her to sometimes work her way off the cantina stage.  I fear sometime she’ll have worked her way outside, through the city, and into a creature lair.

Publish 10: The Rise of Galaxies

System

  • Improved server stability
  • Various Server Optimizations
  • Fixed Memory Leaks

Spawns/World

  • Fixed duplicate mountain squill spawn outside squill cave
  • Added no build zones for FS Village Phase 3 Base Locations
  • Adjusted spawn timers on various NPC’s
  • Fixed some factional NPC’s failing to aggro Players
  • Axkva Min’s Guard now properly spawns and assists her when she is attacked
  • Adjusted no build zones around Jedi Enclaves
  • Fixed various Tatooine Region spawns
  • Fixed Grovo rancor spawn at Nightsister Stronghold
  • Adjusted experience payout for a few Imperial NPC’s
  • Corrected Teras Kasi Artist Trainer Location on Talus
  • Added missing Chef Trainer in Bestine, Tatooine
  • The Trained Veermok in the Sulfur Pirates Cave on Lok will no longer aggro its trainers
  • Issue preventing the Hero of Tatooine Wild Bladeback Boar from respawning after being killed has been corrected
  • Potential case fixed where the Hero of Tatooine Pirate Leader and Pirates would not respawn

Creatures/NPCs/AI

  • Added hue color variations to various creatures
  • Fixed various creatures/NPC’s getting stuck on cell boundaries when pathing
  • Fixed issue allowing creatures to be dizzied and kept knocked down
  • Fixed various factional NPC chances to hit
  • Fixed Lowland Brackaset milk type and diet
  • Added various appearance templates to Dark Adepts and Dark Jedi NPC’s
  • Added missing system message when a player attempts to loot an empty corpse
  • Prevented the loot window from opening when a corpse has no items to loot

Events/Dungeons/Theme Parks/Quests

  • Added Bestine Elections
  • Re-Wrote The Warren Screenplay – Fixed many issues players were having when trying to earn the Badges achieved here.
  • Re-Wrote Geonosian Cave Screenplay and fixed various bugs within
  • Corellian Corvette Terminals are no longer usable if the player is in a different cell
  • Badge is granted to all those in the group when completing the Corellian Corvette
  • Reward is now given to all group members from mission NPC after completing Corellian Corvette
  • Destructible buildings for missions spawn sooner when a player moves into range
  • Fixed destructible building terminals not appearing when spawned
  • Corrected issue preventing Hero of Tattooine Hermit from giving the missing Mark rewards
  • Mark of Courage will no longer be given with serial number showing in examine window
  • Fixed bug with Death Watch Bunker Voice Control Bomb Droid
  • Fixed an issue with a conversation string for some of Jabba’s Theme Park NPC’s

Combat

  • Added check to disallow players to attack other players inside a building they are not permitted to enter, this includes AoE attacks.
  • Added check to disallow players applying poison, disease, heals and enhancements to players inside a building they are not permitted to enter, this includes AoE applications
  • Fixed issue with PvP ratings calculating incorrectly
  • Fixed issue causing PvP rating throttle message to be sent at the incorrect time
  • Changed PvP rating kill list to be stored on the killer instead of the victim
  • Fixed the “Defense vs” Defenses calculation to always allow a chance for a State or Posture to Apply
  • Fixed Armor Piercing to be calculated against Personal Shield Generators and adjusted the decay rate

Crafting

  • Ingredients can now be removed from an ingredient slot during ingredient input stage of crafting
  • Fixed erroneous ingredient in Light Blaster (red) Draft Schematic
  • Fixed factories consuming all identical single components in a hopper at once

FS Village

  • Aurillian Plant will now correctly go above very fast growth rate
  • Corrected issue with Aurillian Plant showing dead when it was still alive
  • Profession XP Modifiers will no longer apply to FS Experience Conversions
  • Issue fixed with Captain Sarguillo Patrol Points not despawning when arriving at next point
  • Captain Sarguillo Phase 3 Mission Base Timers will now reset appropriately
  • Phase 3 Bases now eject players that are still within shield range when they are reset
  • Phase 3 Base gates will no longer randomly persist in the world after they have been destroyed
  • Added Option to Dageerin Conversation to replace existing Radiation Sensor
  • Players are no longer able to accept multiple Phase 4 Captain Sarguillo Missions
  • Fixed FS Experience transfer window failing to close when Player goes out of range
  • FS Intro Quest not updating when looting the datapad from the Sith Shadow
  • Sith Shadow not having waypoint datapad as loot all the time
  • Added Functionality to re-grant Force Sensitive Box upon login if it was surrendered

GCW

  • Fixed Player Base Layouts to better reflect live
  • Terminals now spawn at random locations during the vulnerability period of a player base and de-spawn when the period has ended.
  • Adjusted placement of player base HQ Terminals and other terminals within bases
  • Corrected issue in Player Bases with Security Terminal becoming bugged if the slice failed
  • NPC’s are now removed from the world when a Player destroys a PvE Player Base
  • Added system message when a player breaks the perimeter of a PvP Faction Base Minefield
  • Imperial SF Tactical Centers now list correct on the Planetary Map

Housing/Cities/Structures

  • Waypoint to a structure is now removed when a structure is Destroyed (Not retroactive for existing structures)
  • Fixed Structure Ejection issues. Players should no longer get stuck in the doorway or be placed under a building if ejected from any structures.
  • Corrected issue causing deleted players to not be removed from Housing Administrative lists
  • Increased range for structure /payMaintenance command
  • Fixed an issue when inputting power into factories and harvesters
  • Added mail message when a building is destroyed due to decay
  • Residency change cool-down no longer affects placing a city hall
  • Player owned Hospitals will now correctly auto-heal Health and Action wounds

Items/Loot

  • Fixed players not being able to loot No Trade items from corpses inside structures
  • Fixed Armor Condition Decay Rate to better reflect live
  • Fixed issue with the Condition on the Rebel Marine Armor Chestplate loot from the Corellian Corvette
  • Fixed the Heat vulnerability on Rebel Marine and Stormtrooper Armor types
  • Rancor Bile will now have the accurate attributes on them when looted

Pets

  • Incapacitated and Corpsed Mounts are no longer able to be mounted
  • Fixed being able to make a Faction pet attack while a player is swimming
  • Fixed duplicate system message from being sent when faction pets were auto-stored

Misc

  • Added Bazaar & Vendor Text Search and Min/Max Price Filtering Functionality – Players must run the SWGEmu Launcher in order to update to the correct Client UI File!
  • Fixed issue with Player Trade window if one part unchecks the accept box
  • Corrected permissions for players in the New Player Tutorial
  • Random Player Name generator will no longer generate names already used
  • Deleted character names now usable 15 minutes after deletion
  • Fixed error when a player would try to select a non one time Veteran Reward
  • Burst Run’s HAM cost is now modified by the players secondary stats

Professions

Artisan:

  • Removed Action Cost from Melee Weapon Power-Up Primary Stats

Bounty Hunter:

  • Added Player Jedi Bounty payout increase for Force Ranked Jedi
  • Fixed Fast Blast to correctly divide max damage evenly over Health, Action and Mind Pools
  • Adjusted Fast Blast attack multiplier to better reflect live

Chef:

  • Fixed minimum nutrition value on several Chef draft schematics
  • Ormachek Dish now correctly gives its experience bonus

Commando:

  • Fixed Grenades not bypassing Jedi Saberblock
  • Fixed Heavy and Consumable weapons ignoring Jedi Saberblock

Droid Engineer:

  • Fixed ambient droid pet sounds for most droid pets – Not retroactive for already crafted droids

Entertainer:

  • Fixed the /stopListen command to function without target or parameter
  • Corrected Droid Effect Modules to only delay between 3-60 seconds

Jedi:

  • Added Force Ranking System
  • Added FRS Skill bonuses
  • Added /showCouncilRank Command
  • Added ability to recover Jedi Items from Enclave Voting Terminal
  • Added Force Defense skill mod damage reduction to incoming Force attacks
  • Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
  • Fixed Players unable to restart Knight Trials after dropping Rank Member and Jedi Knight skill boxes. These Players must visit a Force Shrine to begin the Trials again if they are still eligible
  • Added check to ensure a player is the correct Faction for their chosen council during Knight Trials
  • Various Bugs with Old Man Encounter
  • Architect Padawan Trial NPC will no longer agro a player with negative Gungan Faction
  • Jedi now gain visibility when entering combat with a lightsaber
  • Fixed bug in Spice Mom Padawan Trial
  • Fixed notification window when dropping FS Skill boxes during Padawan Trials
  • Fixed Force Speed Ability calculation to give the correct speed boost
  • Corrected amount of Force gained from Force Absorb Ability
  • Refactored Jedi Force Power abilities
  • Corrected modifier on Force Resist Bleeding Ability
  • Fixed Force Weaken to function closer to live
  • Fixed Force Intimidate 2 area of effect range
  • Fixed Jedi Resistance States and Jedi State Defenses to be calculated separately
  • Fixed Jedi receiving duplicate cloning window when cloning at shrines and enclaves
  • Fixed on hit force costs when player has both Force Armor and Force Shield active
  • Force Drain will now function closer to live and have a varying range on the amount of Force that is drains
  • Force Drain cooldown will now be correctly reduced by Force Speed
  • Adjusted Channel Force bonus and HAM debuff to better emulate live values
  • Jedi Heal cooldown timers now better reflect live
  • Enhancer Transfer Force Ability will now mimic live functionality

Medic:

  • Diagnose Ability will now correctly work on NPC’s and Creatures

Pistoleer:

  • Changed Double Tap ability to function closer to live

Politician:

  • Fixed Player Skill Trainers able to be placed in water
  • Fixed Player Skill Trainers able to be placed while incapacitated or dead
  • Fixed ability to summon /recruit interface while Player is incapacitated or dead
  • Fixed an issue with city decorations not be able to be placed again after being picked up

Ranger/Scout:

  • Fixed Creature Knowledge Skill requirement to display creature difficulty level in examine window

Squad Leader:

  • Squad Leaders will now receive their own passive group buffs

Teras Kasi Artist:

  • Fixed an issue with Defense Acuity not properly working as a secondary defense

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